A huge release like the Dominion box set wouldn't be complete without a massive book of rules to go with it, in this mighty book you will receive a whopping 360-pages packed full of rules, background lore and incredible artwork for the latest 2021 edition of Warhammer Age of Sigmar from Games Workshop.
This book is so big we'd be surprised if you have it finished before the next edition is out, but if you do manage to get through it you'll find a monstrous background section that details all of the latest developments in the aftermath of the Broken Realms saga. As well as rules for fighting open play battles, a section entirely dedicated to the Path to Glory system that allows you to increase your forces across progressive narrative campaigns and for your competitive play there is also a matched play Battlepack that comprises of a set of balanced battleplans.
The Book
This 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.
Realms of War
The Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar.
War Unending
Discover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages:
Delve into background information on each of the eight Mortal Realms - Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu - which details their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn.
Clashing Empires
Learn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully-painted Citadel miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash's alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos.
The Rules
The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history.
Once you've got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each.
Open Play
Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions.
Matched Play
Designed to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans.
Narrative Play
Send your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army's territory while free of limitations on how, when, and where you can play.
Conquest Unbound
The final section helps represent the vast array of battlefields and endless war that the overlords of the Mortal Realms fight across, including bespoke rules for the various, more niche type of battlefields you may come to fight, on, across, over, or indeed, under.
It includes three variant types of games for players to enjoy, including:
The Core Book closes out with a handy, alphabetised rules index and a photocopiable Path to Glory roster, Order of Battle, and Army roster.
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