Fear is a fractal. Your world is a lie. A horror freed from an antique book reverberates through reality, shaking things, reordering them and making them run like wax. Doors open to endless Victorian hallways where threats stalk the shadows on clockwork limbs, cold metal seeking the warmth of blood and bone. Madness pursues at every turn, baring its teeth to speak your name, and you can’t escape because it’s inside you. But don’t despair. There is hope. A King waits for us. Beyond the tumbledown façade of the world, through the twists and tunnels of the human imagination, past the edge of everything sane, the King waits in the country of Carcosa. The place all madmen go. There, and only there, is the answer to everything. The last answer. Impossible Landscapes is the first full-length campaign for Delta Green: The Role-Playing Game. Four operations sprawl across decades and the immeasurable stretches of nightmare. Harrowing investigations and the bitterest truths test the mettle of the most accomplished Agents. PLUS: New entities. New artifacts. New tomes. Dozens of new NPCs. Rules for running surreal horror. And more. Impossible Landscapes is a 368-page, full-color, hardback campaign book for Delta Green, the role-playing game of Lovecraftian horror and conspiracy.
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