You have 12 years until the Lich King burns the known world. Can you, or anyone you know, complete the coronation ritual and appease him? Better yet, destroy him once and for all?
TWELVE YEARS 4th EDITION
What’s new in this edition? New art piece added from Perplexing Ruins!
About the Game
Twelve Years is a hand-crafted solo (or more) RPG with an old school, rules light, tables heavy approach.
Twelve Years pairs overland exploration and dungeon crawling by alternating between two game modes along your quest; Hexploring & Delving. You will assemble an adventuring party and send them off to certain doom attempting to save the world from the Lich King's wrath. As failed parties perish, take the time you have left to assemble a new party and try again.
Features
- Twelve Years is designed first as a solo-game but also contains multiplayer rules.
- Each zine is an arcane obscurity cursed by the bone folder that brought it into this world.
- Screen printed covers with metallic green ink on black and saddle stitched with matching green staples.
- Coming it at 44 pages, the rules are quickly internalized and the book set aside needing only the Quick Play sheet while you play.
The fourth edition of Twelve Years contains one new art piece from Perplexing Ruins. Free downloads of printables as well as a table of new monsters are available here: maxmoongames.com/downloads
The Team
Written by Max Moon
Illustrated by Andy Webber & Max Moon & Perplexing Ruins
Layout by Slopmotion
44 pages risograph printed on French paper with screen printed metallic green ink on black cardstock covers, and saddle-stitched with metallic green staples.